I really don't need to tell any of you adventure game fans that we're in the midst of a genre renaissance. This past year has seen a wealth of titles that present many different takes on one of gaming's oldest genres. From Telltale's award-winning adaptation of The Walking Dead, to iOS showcases like The Room, to beautiful sleeper hits like Kentucky Route Zero, those looking for narrative-based puzzle solving have no shortage of options. But each of those games I just mentioned come from relatively young voices in our medium, despite their respective levels of quality being more reflective of seasoned creators. It's with that in mind that we enter The Cave, Double Fine's latest straight from the mind of adventure game pioneer Ron Gilbert.
For the Maniac Mansion/Monkey Island creator's latest tale, we're immediately introduced to an omniscient, devious, and hilarious narrator who also just so happens to be the titular cave. As our Sherpa on this downward quest, The Cave himself (itself?) provides many of the game's most memorable moments, and is immediately a strong contender for 2013's best new character. In the spirit of Maniac Mansion, the first decision the player makes stems from choosing a trio of heroes to send into the dark depths of Gilbert's world. These adventurers range across all genres -- a Time Traveler, a Buddhist Monk, and a pair of creepy, Shining-inspired kids are all at your disposal. Each of the seven tortured souls has a specific reason for journeying into the cave, which is conveyed through single-frame paintings that you find scattered throughout the environment. As you descend deeper and deeper, you'll realize that each character may or may not represent one of the seven deadly sins, and parsing out their darkly-comedic backstories is one of the true joys to The Cave.
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